Saturday, September 10, 2016

Progress report: weeks 11, 12 and 13

Hello everyone! Firstly, a short message for those who follow our development twitter and/or blog. The fact is, our team consists of university and high school students. We had plenty of time during our summer holidays, so we could implement cool features fast and often, but now we have to focus on studying and cannot spare enough time for "The Traveler".

Of course, we will continue working on the project, but features will be added less frequently. Same with blog posts and progress updates. Thanks everyone for your awesome support, we will do our best to bring you a great game!

And now, progress report...

Multiplayer chat
Playing our game together was never that fun!
 
Day/night cycle
What can be better than a late night camp near campfire? Now you can do that!

Even more equippable items!
Clubs, bows, knifes... All sorts of stuff that helps you slash your foes to pieces.

Extended terrain lighting support
We are now able to add campfire light, torch lights, etc. Pretty.
 
New creature: Zombie!
Zombies will spawn on graveyards and in other similar places.

Players can collect or drop items
This works in multiplayer mode too!
 
Monsters and NPCs dropping items
Just one word. LOOT!

New vegetation models for plains biome
New flowers, herbs and bushes.
What else do you think should we add? :)
 
Health indicators for NPCs
Are only shown when the creature was damaged.
 
New lake and river generator
We are still working on it, but even now it looks way better!

What's next?
Don't miss our further updates: